FMLALL (multiple vectors)

Multi-vector 8-bit floating-point multiply-add to single-precision

This instruction widens all 8-bit floating-point elements in the two or four first and second source vectors to single-precision format and multiplies the corresponding elements. The intermediate products are scaled by 2-UInt(FPMR.LSCALE) before being destructively added without intermediate rounding to the overlapping 32-bit single-precision elements of the ZA quad-vector groups.

The quad-vector group within each half of or each quarter of the ZA array is selected by the sum of the vector select register and offset range, modulo half or quarter the number of ZA array vectors.

The vector group symbol, VGx2 or VGx4, indicates that the ZA operand consists of two or four ZA quad-vector groups respectively. The vector group symbol is preferred for disassembly, but optional in assembler source code.

The 8-bit floating-point encoding format for the elements of the first source vector and the second source vector is selected by FPMR.F8S1 and FPMR.F8S2 respectively.

This instruction is unpredicated.

It has encodings from 2 classes: Two ZA quad-vectors and Four ZA quad-vectors

Two ZA quad-vectors
(FEAT_SME_F8F32)

313029282726252423222120191817161514131211109876543210
11000001101Zm00Rv000Zn10000o1

Encoding

FMLALL ZA.S[<Wv>, <offs1>:<offs4>{, VGx2}], { <Zn1>.B-<Zn2>.B }, { <Zm1>.B-<Zm2>.B }

Decode for this encoding

if !IsFeatureImplemented(FEAT_SME_F8F32) then EndOfDecode(Decode_UNDEF); end; let v : integer = UInt('010'::Rv); let n : integer = UInt(Zn::'0'); let m : integer = UInt(Zm::'0'); let offset : integer = UInt(o1::'00'); let nreg : integer{} = 2;

Four ZA quad-vectors
(FEAT_SME_F8F32)

313029282726252423222120191817161514131211109876543210
11000001101Zm010Rv000Zn010000o1

Encoding

FMLALL ZA.S[<Wv>, <offs1>:<offs4>{, VGx4}], { <Zn1>.B-<Zn4>.B }, { <Zm1>.B-<Zm4>.B }

Decode for this encoding

if !IsFeatureImplemented(FEAT_SME_F8F32) then EndOfDecode(Decode_UNDEF); end; let v : integer = UInt('010'::Rv); let n : integer = UInt(Zn::'00'); let m : integer = UInt(Zm::'00'); let offset : integer = UInt(o1::'00'); let nreg : integer{} = 4;

Assembler Symbols

<Wv>

Is the 32-bit name of the vector select register W8-W11, encoded in the "Rv" field.

<offs1>

Is the first vector select offset, encoded as "o1" field times 4.

<offs4>

Is the fourth vector select offset, encoded as "o1" field times 4 plus 3.

<Zn1>

For the "Two ZA quad-vectors" variant: is the name of the first scalable vector register of the first source multi-vector group, encoded as "Zn" times 2.

For the "Four ZA quad-vectors" variant: is the name of the first scalable vector register of the first source multi-vector group, encoded as "Zn" times 4.

<Zn2>

Is the name of the second scalable vector register of the first source multi-vector group, encoded as "Zn" times 2 plus 1.

<Zm1>

For the "Two ZA quad-vectors" variant: is the name of the first scalable vector register of the second source multi-vector group, encoded as "Zm" times 2.

For the "Four ZA quad-vectors" variant: is the name of the first scalable vector register of the second source multi-vector group, encoded as "Zm" times 4.

<Zm2>

Is the name of the second scalable vector register of the second source multi-vector group, encoded as "Zm" times 2 plus 1.

<Zn4>

Is the name of the fourth scalable vector register of the first source multi-vector group, encoded as "Zn" times 4 plus 3.

<Zm4>

Is the name of the fourth scalable vector register of the second source multi-vector group, encoded as "Zm" times 4 plus 3.

Operation

CheckFPMREnabled(); CheckStreamingSVEAndZAEnabled(); let VL : integer{} = CurrentVL(); let elements : integer = VL DIV 32; let vectors : integer = VL DIV 8; let vstride : integer = vectors DIV nreg; let vbase : bits(32) = X{}(v); var vec : integer = (UInt(vbase) + offset) MOD vstride; var result : bits(VL); vec = vec - (vec MOD 4); for r = 0 to nreg-1 do let operand1 : bits(VL) = Z{}(n+r); let operand2 : bits(VL) = Z{}(m+r); for i = 0 to 3 do let operand3 : bits(VL) = ZAvector{}(vec + i); for e = 0 to elements-1 do let element1 : bits(8) = operand1[(4 * e + i)*:8]; let element2 : bits(8) = operand2[(4 * e + i)*:8]; let element3 : bits(32) = operand3[e*:32]; result[e*:32] = FP8MulAddFP{32}(element3, element1, element2, FPCR(), FPMR()); end; ZAvector{VL}(vec + i) = result; end; vec = vec + vstride; end;


2026-03_rel 2026-03-26 20:48:11

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